Строител (шаблон)
от Уикипедия, свободната енциклопедия
Строител (Builder) е създаващ шаблон за дизайн, който се използва в обектно-ориентираното програмиране.
Целта е да се раздели създаването на сложен обект от неговото представяне (интерфейс), за да може с един и същ процес да се създават обекти с различно представяне.
UML диаграма на шаблона Строител
Съдържание |
Примери [редактиране]
C++ [редактиране]
// Реализация на C++. #include <iostream> #include <memory> #include <string> // Product class Pizza { private: std::string dough; std::string sauce; std::string topping; public: Pizza() { } ~Pizza() { } void SetDough(const std::string& d) { dough = d; }; void SetSauce(const std::string& s) { sauce = s; }; void SetTopping(const std::string& t) { topping = t; } void ShowPizza() { std::cout << " Yummy !!!" << std::endl << "Pizza with Dough as " << dough << ", Sauce as " << sauce << " and Topping as " << topping << " !!! " << std::endl; } }; // Abstract Builder class PizzaBuilder { protected: std::auto_ptr<Pizza> pizza; public: PizzaBuilder() {} virtual ~PizzaBuilder() {} std::auto_ptr<Pizza> GetPizza() { return pizza; } void createNewPizzaProduct() { pizza.reset (new Pizza); } virtual void buildDough()=0; virtual void buildSauce()=0; virtual void buildTopping()=0; }; // ConcreteBuilder class HawaiianPizzaBuilder : public PizzaBuilder { public: HawaiianPizzaBuilder() : PizzaBuilder() {} ~HawaiianPizzaBuilder(){} void buildDough() { pizza->SetDough("cross"); } void buildSauce() { pizza->SetSauce("mild"); } void buildTopping() { pizza->SetTopping("ham and pineapple"); } }; // ConcreteBuilder class SpicyPizzaBuilder : public PizzaBuilder { public: SpicyPizzaBuilder() : PizzaBuilder() {} ~SpicyPizzaBuilder() {} void buildDough() { pizza->SetDough("pan baked"); } void buildSauce() { pizza->SetSauce("hot"); } void buildTopping() { pizza->SetTopping("pepperoni and salami"); } }; // Director class Waiter { private: PizzaBuilder* pizzaBuilder; public: Waiter() : pizzaBuilder(NULL) {} ~Waiter() { } void SetPizzaBuilder(PizzaBuilder* b) { pizzaBuilder = b; } std::auto_ptr<Pizza> GetPizza() { return pizzaBuilder->GetPizza(); } void ConstructPizza() { pizzaBuilder->createNewPizzaProduct(); pizzaBuilder->buildDough(); pizzaBuilder->buildSauce(); pizzaBuilder->buildTopping(); } }; // Клиент поръчва 2 пици int main() { Waiter waiter; HawaiianPizzaBuilder hawaiianPizzaBuilder; waiter.SetPizzaBuilder (&hawaiianPizzaBuilder); waiter.ConstructPizza(); std::auto_ptr<Pizza> pizza = waiter.GetPizza(); pizza->ShowPizza(); SpicyPizzaBuilder spicyPizzaBuilder; waiter.SetPizzaBuilder(&spicyPizzaBuilder); waiter.ConstructPizza(); pizza = waiter.GetPizza(); pizza->ShowPizza(); return EXIT_SUCCESS; }
C# [редактиране]
using System; using System.Collections; namespace Builder { public class MainApp { public static void Main() { // Create director and builders Director director = new Director(); Builder b1 = new ConcreteBuilder1(); Builder b2 = new ConcreteBuilder2(); // Construct two products director.Construct(b1); Product p1 = b1.GetResult(); p1.Show(); director.Construct(b2); Product p2 = b2.GetResult(); p2.Show(); // Wait for user Console.Read(); } } // "Director" class Director { // Builder uses a complex series of steps public void Construct(Builder builder) { builder.BuildPartA(); builder.BuildPartB(); } } // "Builder" abstract class Builder { public abstract void BuildPartA(); public abstract void BuildPartB(); public abstract Product GetResult(); } // "ConcreteBuilder1" class ConcreteBuilder1 : Builder { private readonly Product product = new Product(); public override void BuildPartA() { product.Add("PartA"); } public override void BuildPartB() { product.Add("PartB"); } public override Product GetResult() { return product; } } // "ConcreteBuilder2" class ConcreteBuilder2 : Builder { private readonly Product product = new Product(); public override void BuildPartA() { product.Add("PartX"); } public override void BuildPartB() { product.Add("PartY"); } public override Product GetResult() { return product; } } // "Product" class Product { private readonly ArrayList parts = new ArrayList(); public void Add(string part) { parts.Add(part); } public void Show() { Console.WriteLine("\nProduct Parts -------"); foreach (string part in parts) Console.WriteLine(part); } } }
Java [редактиране]
/** "Product" */ class Pizza { private String dough = ""; private String sauce = ""; private String topping = ""; public void setDough(String dough) { this.dough = dough; } public void setSauce(String sauce) { this.sauce = sauce; } public void setTopping(String topping) { this.topping = topping; } } /** "Abstract Builder" */ abstract class PizzaBuilder { protected Pizza pizza; public Pizza getPizza() { return pizza; } public void createNewPizzaProduct() { pizza = new Pizza(); } public abstract void buildDough(); public abstract void buildSauce(); public abstract void buildTopping(); } /** "ConcreteBuilder" */ class HawaiianPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("cross"); } public void buildSauce() { pizza.setSauce("mild"); } public void buildTopping() { pizza.setTopping("ham+pineapple"); } } /** "ConcreteBuilder" */ class SpicyPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("pan baked"); } public void buildSauce() { pizza.setSauce("hot"); } public void buildTopping() { pizza.setTopping("pepperoni+salami"); } } /** "Director" */ class Waiter { private PizzaBuilder pizzaBuilder; public void setPizzaBuilder(PizzaBuilder pb) { pizzaBuilder = pb; } public Pizza getPizza() { return pizzaBuilder.getPizza(); } public void constructPizza() { pizzaBuilder.createNewPizzaProduct(); pizzaBuilder.buildDough(); pizzaBuilder.buildSauce(); pizzaBuilder.buildTopping(); } } /** Клиент поръчва пица. */ class BuilderExample { public static void main(String[] args) { Waiter waiter = new Waiter(); PizzaBuilder hawaiian_pizzabuilder = new HawaiianPizzaBuilder(); PizzaBuilder spicy_pizzabuilder = new SpicyPizzaBuilder(); waiter.setPizzaBuilder( hawaiian_pizzabuilder ); waiter.constructPizza(); Pizza pizza = waiter.getPizza(); } }
PHP [редактиране]
/* Produit */ class Pizza { private $_pate = ""; private $_sauce = ""; private $_garniture = ""; public function setPate($pate) { $this->_pate = $pate; } public function setSauce($sauce) { $this->_sauce = $sauce; } public function setGarniture($garniture) { $this->_garniture = $garniture; } } /* Monteur */ abstract class MonteurPizza { protected $_pizza; public function getPizza() { return $this->_pizza; } public function creerNouvellePizza() { $this->_pizza = new Pizza(); } abstract public function monterPate(); abstract public function monterSauce(); abstract public function monterGarniture(); } /* MonteurConcret */ class MonteurPizzaHawaii extends MonteurPizza { public function monterPate() { $this->_pizza.setPate("croisée"); } public function monterSauce() { $this->_pizza.setSauce("douce"); } public function monterGarniture() { $this->_pizza.setGarniture("jambon+ananas"); } } /* MonteurConcret */ class MonteurPizzaPiquante extends MonteurPizza { public function monterPate() { $this->_pizza.setPate("feuilletée"); } public function monterSauce() { $this->_pizza.setSauce("piquante"); } public function monterGarniture() { $this->_pizza.setGarniture("pepperoni+salami"); } } /* Directeur */ class Serveur { private $_monteurPizza; public function setMonteurPizza(MonteurPizza $mp) { $this->_monteurPizza = $mp; } public function getPizza() { return $this->_monteurPizza->getPizza(); } public void construirePizza() { $this->_monteurPizza->creerNouvellePizza(); $this->_monteurPizza->monterPate(); $this->_monteurPizza->monterSauce(); $this->_monteurPizza->monterGarniture(); } } /* Клиент поръчва пица. */ $serveur = new Serveur(); $monteurPizzaHawaii = new MonteurPizzaHawaii(); $monteurPizzaPiquante = new MonteurPizzaPiquante(); $serveur->setMonteurPizza($monteurPizzaHawaii); $serveur->construirePizza(); $pizza = $serveur->getPizza();